In late July, the Women of Tosolini Productions got together to begin creating an Augmented Reality educational proof of concept for the Living Computers: Museum + Lab utilizing Apple ARKIt technology. AR (Augmented Reality) technology became best known and popular amongst the masses with the 2016 release of the mobile application Pokémon Go.
Goal: What we set out to accomplish was to provide additional relative and historical information on one of the many exhibits at the Living Computers: Museum + Lab. After analyzing the various exhibits, we found the original Apple One model, created in 1976, to be the most compelling use of ARKit, bringing together the original Apple technology and new Apple Augmented Reality.
Approach: After a few brainstorming and design sessions at LCM+Labs, we decided to relate the processing power, cost, memory, storage and lesser known historical facts about the Apple 1 and how the technology relates today. We found this to be the most interesting facets to bring perspective to how far Apple technology has flourished and impacted tech usage.
Design Layout: After weighing the features and limitations of Apple ARKit for what we were trying to achieve, designers Allie and Amber decided that rotating 3D infographics, mixed with interactive 2D videos (triggered by buttons) and historical photos, presented as additional metadata around the Apple 1 exhibit, was a great usage for ARKit. Ultimately it provided an educational but fun and interactive way to learn more about the history and specs of the Apple 1.
Outcome: The Living Computers: Museum + Labs were excited about the future possibilities that we can design to unleash the power of their exhibits and providing more interactive information for museum visitors. Here are some of the following highlights and obstacles quoted by the design team.
Allie Borngesser (UX Designer) –
“An interesting part of this project was Learning the workflow for how all our skill sets come together and brainstorm collaboratively how the design, layout, and usability will appear in this v1.”
“I love getting to work with developers. During brainstorming and figuring out how we want to approach it and having Kathleen as a dev there to communicate the time and workload implications was great for me as a designer.”
Kathleen Kamali (AR Developer) –
“This was my first time at LCM and I love the history, and just being able to really see where everything came from. It’s a fun connection because my dad worked on the old Punch card computers and it was interesting to see that up close for the first time. From the beginning of my intro to computer science class.”
“The most challenging part about this project was that it was new technology that I had only seen for two days before I started programming. It was a lot of hands on learning for a new platform that’s only been out for a few months.”
Amber Fusaro (UX Designer) –
“It’s been a great exercise as a UX designer to discover new ways to prototype, mock-up, and storyboard an ARKit experience from concept, to design, to implementation.”